PART 1 - ENEMY BREAKDOWN
One of the best things to do when one plays an adventure game or
an RPG is to become acquainted with the terrain and its inhabitants. In
this part of the FAQ, I'll be showing you what to find in the various
areas of Hyrule.
First, the entire kingdom of Hyrule is divided into 4 regions:
Northwest, Southwest, Northeast, and Southeast Hyrule. All enemies in
a given terrain in a given region are the same. There are six different
terrains in the game (excluding roads, caves and bridges): Grass,
Forest, Desert, Swamp, Graveyard, and Lava.
I will name the area, the terrain, and what enemies you will
encounter if you happen to run into a weak set of enemies (which look
like little blobs) or strong enemies (which look like a Mini-Ganon), as
well as the amount of experience you will get should you defeat all
the baddies in the battle (meaning you go on one side, beat the
villains there, and go back to the other side and wallop the guys
there).
Note: This guide assumes that you are fairly acquainted with the
names of the enemies. If there are enemies that aren't described in the
booklet, I'll describe them myself. As for the others, you're on your
own. (You should be able to figure it out anyway, though.)
AREA 1: NORTHWEST HYRULE (North of the boulder near Saria, and cave
near Ruto)
Grass
Weak: Bit & Bot = 10 pts.
Strong: Bit & Constant Orange Molblin* = 6 pts.
Forest
Weak: Red Deeler & Constant Orange Molblin = 6 pts.
Strong: Red Deeler & Orange Molblin = 24 pts.
Desert
Weak: Rocks = 0 pts.
Strong: Rocks, Bot & Geldarm = 19 pts.
AREA 2: SOUTHWEST HYRULE (South of boulder near Saria and cave near
Ruto, Death Mountain, and vicinity of Mido)
Grass
Weak: Rat (Rat like things that bounce up & down) & Bot =
14 pts.
Strong: Rat & Orange Goriya = 50 pts.
Forest
Weak: Red and Blue Deeler & Red Molblin = 50 pts.
Strong: Blue Deeler, Goby** & Blue Molblin = 46+ pts.
Desert
Weak: Rocks & Geldarm = 25 pts.
Strong: Lowder & Blue Goriya = 66 pts.
Swamp
Weak: Red Octoroks = 50 pts.
Strong: Goby & Red Octoroks = 50+ pts.
Graveyard
Weak: Red Moa*** = 70 pts.
Strong Red Moa & Red Daira = 250 pts.
AREA 3: NORTHEAST HYRULE (North of River Devil)
Grass
Weak: Leaper (spider-like enemies only vulnerable to the
Fire Spell) = 150 pts.
Strong: Leaper and Rock Bee (Bees that drop rocks from
below and are only vulnerable to the Fire Spell) = 150 pts.
Forest
Weak: Eye (Red eyes that float in the air. Only vulnerable
when eye is open) = 120 pts.
Strong: Red and Blue Deeler & Eyes = 125 pts.
Desert
Weak: Diggers (Enemies that emerge from the ground for a
few seconds and bury themselves) & Blue Octorok = 90 pts.
Strong: Diggers & Basilisk (Dog-like creature only
vulnerable to the Fire Spell) = 100 pts.
AREA 4: SOUTHWEST HYRULE (South of River Devil)
Forest
Weak: Red Deeler & Orange Lizardman (half-human,
half-lizard enemies that resemble Ironknuckles) = 310 pts.
Strong: Blue Deeler & Red Lizardman = 220 pts.
Desert
Weak: Scorpion (Scorpions that shoot fire from their tails.
Only vulnerable when their eye is open) = 300 pts.
Strong: Digger and Scorpion = 330 pts.
Swamp
Weak: Eyes & Rock Bee = 170 pts.
Strong: B. Octorok & Rock Bee = 110 pts.
Graveyard
Weak: Blue Moa^ = 350 pts.
Strong: Blue Moa & Blue Lizardman = 550 pts.
Lava
Weak: Eyes & Blue Moa = 240 pts.
Strong: Blue Moa & Blue Lizardman = 600 pts.
* Constant Molblins endlessly approach Link from the direction he
faces. They are not worth any experience.
** Gobies endlessly swoop down to Link's level and charge at him.
They are worth 2 points apiece, yet steal 5 points if they hit him.
*** Red Moas are worth 10 points apiece, yet steal 20 points if
they hit Link.
^ Blue Moas are only visible and vulnerable if Link has the
Cross.
PART 2 - LOCATIONS OF HEART AND MAGIC CONTAINERS AND OTHER ITEMS
Link starts out with 4 Heart and Magic Containers with the
potential to get 4 more of each kind in the game. They are all fairly
spaced out in the land, but usually you'll get a set of 1 Heart and 1
Magic Container fairly close to each other.
HEART CONTAINERS:
1: Due south of the first palace, you'll find a road
leading to a small forest. (One of the road squares is a battle square
with numerous pits and bubbles. Shouldn't be a problem.) Go to the
patch of grass in the middle of the woods. The Heart Container will be
to your right, guarded by an Orange Goriya. (I highly advise dealing
with the Goriya first - the Container will heal you anyways!)
2: After you get the Hammer, Go to the road from which
you'd head west for the second palace. Instead of going west, though,
walk east. Whack the rock guarding the cave, and a Heart Container will
be at the end.
3: When you get the Boots, walk into the sea as you
would to get to the fifth palace. After some walking, however, move
north four spaces, then continue east. You'll come across a "battle"
square with a mountain holding Heart Container #7.
4: Search the beach around the sixth palace, around the
south-east corner of the world. The final Heart will be in that area.
MAGIC CONTAINERS:
1: Go south from where you start the game. You'll find
a cave to the south and slightly to the east of the castle. I suggest
going here before the first palace, even if you don't have the candle.
After beating up on some Lowders and Octoroks (in the dark, you'll be
able to see the Lowders crawling around if you keep a close eye on the
ground. The Octoroks should be dead ringers - they're in the gaps!),
the Magic Container is at the end of the cave.
2: After getting the Hammer, immediately use it on the
rock right next to the cave from which you emerge. The Container is at
the bottom.
3: In Maze Island, when you're given a choice between
two L-shaped corridors, choose the outer one. One of the road squares
is a hidden pit, leading to your seventh Magic Container.
4: In the hidden town of Kasuto (which can be found by
traversing the north-east cave in the vicinity of the sixth palace and
using the hammer on the second tree from the first row of four), be
sure to talk to an old lady dressed in blue. She'll say something to
the tune of "You'll need my help" and let you in. You'll find the last
Magic Container in the back room of her house.
There are numerous other items to look for in Hyrule. Most
notable of all is the Hammer, and here's how to get it:
From Death Mountain, make sure that whenever there's a fork in
the road and you have to choose between two or more caves, CHOOSE THE
ONE ON THE RIGHT. This is the road to the hammer. When you come across
a cave with an up/down elevator, leave it alone and continue straight.
When you get to the last cave, (The one next to the rock that reveals
your sixth magic container. Remember?) Take the elevator down then head
right. After beating some Dairas, the Hammer will be yours.
BE SURE that your Life Level is at AT LEAST 4, and that you
have the Life Spell, or I will guarantee you that YOU WILL NOT make it
alive!
Other items of interest are -
TROPHY (Jump Spell requisite): Go to the cave in the desert
just north of the castle. Brave the dangers inside, and the Trophy is
yours. Now go to Ruto and trade it in for the Jump Spell. (Note: I
suggest beating the first palace and getting the Candle first - the Red
Goriya guarding the trophy can get pretty nasty in the dark.)
MEDICINE (Fairy Spell requisite): After exiting the cave south
of Ruto, you'll notice a cave blocked by a boulder. This is where
you'll find the Medicine. (Of course, you'll need the Hammer to crush
the rock before you can get to the cave anyway.)
CHILD (Reflect Spell requisite): In Maze Island, go to the dead
end that's just south of the fourth palace. Defeat the Lizardman by
TILAI (Treating It Like An Ironknuckle - check the palace strategies),
and you'll rescue the child (which is to the right - the left is the
exit)
MAGIC KEY: When in Hidden Kasuto, check out the empty house
with the fireplace. Enter the hearth, and you'll receive the Spell
of... well... Spell! Now go to the end of town (To the right, where
there's a dead end) and cast Spell. A house will rise up from the
ground, and the Magic Key is yours. Remember: without the Magic Key,
YOU CANNOT get through the sixth palace.
I'm not going to get into detail regarding P-bags, Red Jars, or
Fairies, largely because they aren't really crucial to the game. Here
are some basic things to remember, though:
-Red Jars like to hide in large clumps of a certain terrain.
They'll hide out in a big desert or swamp.
-P-bags usually stick out like a sore thumb. If you see a large
plain and see a block of forest in that plain, check it out.
-Fairies, well, are just hard to find. There is one in the
forest next to the exit of the cave south of Ruto.
-Remember: Fairies and Red Jars reappear when you reset the
game. P-bags don't.